1. What you make
The rate follows the money, not the head count: it is what your players paid us inside one calendar month, counted per partner and not per link, and it starts from zero on the 1st. The ladder is the same for everyone — there is no rate negotiated per deal and no column in our database that could hold one.
- the first 7,000 USDT paid in a month — 20%
- from 7,000 to 21,000 — 30%
- everything above 21,000 — 40%, with no ceiling above it
At the 700 a player pays for a month, those two steps are ten and thirty players on the month, and that is where the rows below come from. Day passes are money like any other and count at what was paid, which is also why a step cannot be bought: thirty single days at 100 USDT is 3,000 USDT of turnover, still the bottom step, and it buys exactly what was paid for it.
The share repeats. It is not a bounty for a signup. It lands again every time that player pays, month after month, for as long as he keeps paying.
Find your row. Every figure is in USDT, and every one of them is this ladder applied to the 700 your players pay.
| players on the month | you make per month | over a year | rate on the next |
|---|---|---|---|
| 5 | 700 | 8,400 | 20% |
| 10 | 1,400 | 16,800 | 30% |
| 20 | 3,500 | 42,000 | 30% |
| 30 | 5,600 | 67,200 | 40% |
| 50 | 11,200 | 134,400 | 40% |
| 100 | 25,200 | 302,400 | 40% |
Every row assumes each of those players is on the month at 700 USDT, pays inside the same calendar month — the window the ladder is measured over — and keeps doing it, which is why the yearly column is simply that month twelve times. It is arithmetic on our ladder, not a forecast: we do not know your conversion and are not going to invent a number for it.
2. The step only moves forward
This is the part that causes arguments on the first payout, so it is here in full size and not in small print.
A higher rate applies to the money above the step, never to what came in below it. Nothing is recalculated backwards.
On 21,000 USDT paid in a month — thirty players on the month — you make 5,600 USDT, not 8,400. The first 7,000 earns 20%, the next 14,000 earns 30%, and 40% starts above 21,000.
A payment that crosses a step is split, like tax. The part below the step earns the lower rate and the rest earns the higher one, so a single line in your ledger can show a rate between the two: at 6,800 already paid this month, the next 700 earns 190 — 200 at 20% plus 500 at 30% — and not 210.
The month starts from zero on the 1st, UTC. The ladder is climbed again in the new month, which is what the rows above already assume; there is no rate you keep from last month and none you lose.
The rate on a payment is fixed when it happens. A share already written into your ledger is not revisited when you grow, and money refunded to a player leaves the month it was paid in.
3. What your player gets
Straight off our front page a month costs 800 USDT. Through your link it costs 700 USDT. The player keeps the difference.
That discount is not generosity, it is the condition the channel runs on. Without it, your player hears about us from you, walks to the front page, pays the same price there, and you get nothing. With it, your link is the cheapest way in that exists — and it stays the cheapest, because we do not undercut it anywhere.
The second price is for the month only. A day pass is 100 USDT either way; there is no partner price for it, because none was ever decided and we are not going to make one up by analogy.
The link binds for 30 days. Someone who follows it and signs up within thirty days is yours. First touch wins, and it is the database that decides that, not a rule we could bend later.
Retiring a link does not retire the money. A link you switch off stops binding new players; every player already bound to it keeps paying you for as long as he pays us.
The player buys from us, with his own account and his own wallet. You never handle his money, and we never move money between third parties.
4. What you see
You sign in with the same Google account as everyone else and get one page. On it:
- Your links, as many as you want — one per team, per chat, per source. You create, label and retire them yourself.
- Four numbers per link: opened, signed up, paying, earned.
- One row per payment: when it happened, which player, what he bought, what he paid, which number he is in your ladder, which rate that gave him, and what was credited to you.
- The step calculation in your own numbers: how many are paying now, how many more before the higher rate, and which player number that will be.
- Balance, payout requests, payout history — each paid one carrying its transaction hash.
- The whole ledger as CSV, printed from the same figures as the screen, to the cent.
There is not a single day anywhere in that console. A day is a unit of the player's access; your earnings are USDT. One quantity under two names on one screen is how reports start lying, so the word is simply absent.
5. What you never see
No hands. No results. No win or loss. No access status. No email. No nickname.
A player appears to you as an opaque number — player-17. It lets you tell a repeat payment from a new person, and tells you nothing else about him.
There is no nickname to show even if we wanted to: the column was dropped from our database, and no screen anywhere asks a player to reveal one.
This is not a setting on the page. The server does not put those fields in the answer at all, so there is nothing on the screen to hide. Our own checks judge the composition of the server's reply field by field, not the way the page looks.
It protects him, and it protects you: nobody can ask you to hand over something you were never given.
6. How you get paid
USDT on TRON. You request a payout, the owner confirms it by hand, the transfer goes out, and the transaction hash lands in your history. You check the money in the chain, not on our word, and one hash can close exactly one payout.
No transfer leaves without that confirmation. There is no automatic payout and we are not going to pretend otherwise. Nor do we name a deadline: there is none in the system, and a deadline that nothing enforces is just a sentence on a page.
You request whatever part of your balance is free — what you have earned, less what you have already been paid, less anything already queued.
Changing your payout address is deliberately slow: 72 hours before anything can be sent to the new one, 144 hours before it can be changed again.
Both halves are defence. Without the first, whoever steals a session steals the money outright. Without the second, he would change the address again every time the hold expired and keep your balance locked for as long as he liked. The gap between the two numbers is your payout window, and it is 72 hours wide.
If we refund a player, the matching share comes off your balance in the same proportion as the refund. Money already sent to you is not clawed back.
You cannot earn on yourself. A payment from your own player account is written into your ledger as a refused row, with the reason printed on it — visible, not silent.
7. How to become a partner
There is no self-registration, and that is a decision rather than a missing feature. A player who signed himself up as his own partner would pay 700 and take 140 straight back — 560 instead of 800 — and two acquaintances registering each other would walk around every check we have.
So the door is a conversation. Write to clubs@governorpoker.app and say what you have — a club, a network, a team on traffic, an audience. There is no form and no ticket queue; that address reaches a person. If it fits, we open the account on our side and send you the link to your console.
Players themselves are not part of this. There is no referral scheme inside the product, no invite tab, and no reward in days — being a partner is a separate thing you become on purpose.
If you would rather read what we tell poker operators about this product first, that page is here.
8. What we do not have
Read this before you write, so that neither of us spends a week finding out.
- No CPA. Nothing is paid for a registration.
- No pay per click and no pay per install. A thousand people through your link who never pay are worth nothing here, and we would rather say so on the first screen than in a reply to your invoice.
- No rake share. We are not the operator, we do not touch the poker platform, and we cannot see a hand of rake — so there is nothing there for us to split.
- No hybrid, no bundle, no bespoke terms. One mechanic, one ladder, the same for a club and for a network.
- No first-bill deal. We pay out of money that actually arrived, which means the first payment arrives after the player's first payment does.
If what you need is a payment on the day a player registers, we are not that. If what you want is the same player still paying you in month nine, then that is exactly what this is: the address is clubs@governorpoker.app.